![]() It does at least have several options that are obviously nods to other anime characters that didn’t make it onto the roster, including Kurama, Urahara, and Kuwabara, just to name a few. Jump Force’s character creator doesn’t have a ton of options, though, and it doesn’t let you really customize the look of your character beyond a handful of premade faces, hairstyles, eyes, and so on. It’s a beginning to a story that takes about 12 hours to run through, not including a fair amount of side content.īefore that, though, you’re able to build your character as you see fit, giving him or her a fighting style and slapping on a couple of abilities borrowed from other Jump characters. But once you’re recruited into the Jump Force, the story takes a painfully long time to get going again as you’re forced to explore the base, meet with Goku, Luffy, and Naruto and pick which of their teams you’d like to join. You play a random victim of collateral damage during a battle between Goku and Frieza who’s revived and given powers. Its weak story mode does practically nothing with its stacked roster, an all too basic fighting system gets old quickly, and a number of smaller issues add up and round out an altogether disappointing anniversary gift.Jump Force certainly starts on a high note as it drops you right into the middle of a conflict in Times Square between Jump heroes and super-powered, mind-controlled villains. Unfortunately, Jump Force falters at just about every other point. And to its credit, this anime/manga mashup fighting game certainly looks the part on the surface, with flashy combat and a roster of 40 characters hailing from 16 different series, portrayed with a unique aesthetic that takes popular characters and places them into the real world. If you’re playing online, the hub world will be populated by other players who your cursor will lock onto for some reason, even though you can’t interact with anyone but the designated NPCs.With Weekly Shonen Jump hitting its 50 year anniversary last year, Jump Force is meant to be a celebration of the many legendary anime and manga series born from its pages. My personal favorite animation is your character’s jump in the game’s hub world – it’s sure to provide more entertainment on its own than some of Jump Force’s other content. Animations can also get pretty wacky in fights as things happen so fast that sometimes I can’t tell if something was a glitch, or if every character is supposed to stretch like One Piece’s Luffy. The story itself is pretty standard Shonen-fare, some alien-looking dudes come to Earth to destroy it and start possessing characters from other Jump Worlds using the aforementioned Umbras Cubes – but you’ll spend most of it fighting their generic cronies, the “Venoms.” The predictably bad dialogue can be charming every now and then in a cheesy sort of way, but a lot of the animation and art direction can really chew the scenery – Goku’s hair being a main offender. ![]() Also, each fight starts extremely abruptly, so if you’re the type to check your phone during loading screens, be prepared to take a couple hits at the beginning of each match.Īll of the game’s characters are unlocked right off the bat if you want to jump into PvP, but if you’re playing story mode you’ll have to unlock a bunch of them as you go. There’s also a chance to knock enemies into another area of the stage entirely like in the Injustice games. ![]() Something I genuinely enjoyed about fighting is that as characters outfits will wear and tear as they take damage, and some parts of environments will be destroyed from the sheer power of the battle taking place. One interesting thing the game tries is relegating teams to one health bar – you’ll go into each fight with more than one fighter on your team, but once that health bar is empty, you won’t be able to switch characters in an effort to salvage victory. There’s no cancel button for basically anything, and the charge-up attacks can have pretty lengthy animations to go with them. For a fighting game, Jump Force’s combat is pretty shallow, and I’ve found no combos in the game whatsoever so far – if you start off an assault with the “light attack” button, you’re pretty much committed to a string of light attacks until the animations are complete. From there, the game drags you through a bunch of terrible cutscenes cut up by the game’s tutorial, and makes you choose between Teams Alpha, Beta, or Gamma, which will decide the stronger abilities you’ll be able to learn and use to practically eradicate the need for any other moves in the game. ![]()
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